K

Kai


R

Rövekamp

Engineer
3D Artist
Coder
Technical Artist

Projects

BMW Projects
Feynsinn Projekts
Bachelor Thesis
Fiat Turbina
Pegaso Cupula
UE4 Asset
Olive Oyl
Gamejam

Skills

Unreal Engine
  • Blueprint programming
  • PBR Shader creation
  • Level design
  • Creation of in Editor Tools/Widgets
  • VR (Varjo XR3, Quest2/Pro, Vive,...)
  • LOD creation
  • Movie Render Queue - Blueprint
  • Multiplayer replication
Unity
  • MRTK
  • VRTK
  • Shader Graph (PBR)
  • Level design
  • Timeline
  • LOD creation
  • C#
3ds Max
  • High Poly / Low Poly Modelling
  • Solid Angle Arnold renderer
  • Arnold PBR Shader creation
  • Cat-Rigging
  • Animations
  • LOD creation
Substance Painter
  • Creation of smart materials
  • PBR Workflow for game engines and offline renderers like 3ds Max
zBrush
  • Optimization of high poly details to low poly meshes with the help of normal maps
  • Sculpting
Metashape
  • Scanning and creation of photorealistic 3D objects
Creative Cloud
  • Creative Cloud, more than 10 years experience
  • Photoshop, After Effects, Premiere Pro, Illustrator, Indesign, Audition
HTML, CSS, Java Script
  • more than 10 years experience
  • training, job, tutor for computer science / web animations

Education

Deggendorf Institute of Technology
TRAIN THE TRAINER
2020
Deggendorf Institute of Technology
Bachelor of Engineering
Media Technology
2016 – 2021
OWL University of Applied Sciences and Arts
Media Production
2012 – 2014
b.i.b. International College Paderborn
Apprenticeship: state approved design-technical
assistant + vocational diploma
2009-2012

Experience

07/2021 - now
3D Technical Artist
Feynsinn München - main focus BMW Projects
01/2020 - now
self employed/small business - Unreal Engine Asset
unrealengine.com/marketplace/physics-collision-sound
05/2018 - 06/2021
tutor for computer science / web animations
Deggendorf Institute of Technology
03/2019 - 07/2019
Intern 3d Laboratory
Deggendorf Institute of Technology
03/2019 - 07/2019
Tutor 3d Modelling
Deggendorf Institute of Technology
03/2015 - 09/2016
Webdesigner/Editor permanent position
Jobware.de
09/2013 - 03/2015
Working Student Webdesigner/Editor
Jobware.de

About Me

My journey as a Technical Artist started as a teenager when I discovered my love for computer games and creating game maps. This interest grew stronger during my apprenticeship where I started learning 3D Art and honed my skills in this field.

As I pursued my studies at university, I realized that my true passion lay in bridging the gap between art and programming. I was fascinated by the idea of bringing my 3D models to life through code and started learning how to create games with Unity and Unreal Engine.

At Feynsinn, I got the opportunity to work on multiple Unreal projects, mostly for BMW but also for other well-known companies. As a Technical Artist, I was able to combine my skills in 3D-Art and programming to create innovative and captivating virtual experiences.

Kontakt

Feel free to contact me.
Together we can find out how I can help you.
Feel free to contact me.
Together we can find out how I can help you.
Kai Rövekamp
Tübinger Str. 3b
80686 München